Section 5: Rules of Play
Match Structure (Team Dual)
- 10 rounds total; teams alternate chaser/evader roles each round
- Each round: 20 seconds for chaser to tag the evader
- If evader survives 20 seconds = 1 point to evader's team
- If chaser tags evader before 20 seconds = 0 points (chaser succeeds → no point scored)
- Tied 5-5 after 10 rounds → "Eliminator" rounds: alternating role attempts until a team scores while opposite team fails
Round Start
- Evader starts in starting position; chaser at opposite corner
- "Start" whistle initiates the chase
- Both players must remain in the Quad; stepping outside = automatic tag/loss
Tag Definition
- Chaser-to-evader physical contact with hand or body = tag
- Multiple judges + video review confirm tags in close calls