10 rounds total; teams alternate chaser/evader roles each round; Each round: 20 seconds for chaser to tag the evader; If evader survives 20 seconds = 1 point to evader's team
Why people argue about this
People often argue that if a chase team tags an evader after 20 seconds in WCT, they should automatically lose their point rather than gain it, thinking the game's logic is flawed. But actually, this rule ensures there’s always a clear winner per round by penalizing chasers who don’t keep up with the evader for too long, maintaining competitive tension throughout.