Stalling: verbal warning → −1 point (negative); continued stalling can result in DQ; Pulling guard (in regulation): −1 point automatically (designed to penalize passive play); Fleeing match area: −1 point
Why people argue about this
People often assume that stalling in ADCC is just about holding your opponent still for too long, thinking it's a straightforward penalty. But actually, the rule is nuanced; stalling involves any form of delay or non-effortful movement during an attempt to control your opponent, and continued stalling can escalate to disqualification due to its disruptive impact on the flow of the match.