3. Playing Area (Summoner's Rift)
All competitive matches are played on the Summoner's Rift map.
Map Structure
- Three lanes: Top, Mid, and Bot — each connecting the two bases
- Jungle: Area between lanes containing neutral monsters
- Bases: Each team's base contains the Nexus, two Nexus turrets, and an inhibitor per lane
- Turrets: Defensive structures along each lane (outer, inner, inhibitor, Nexus)
Key Objectives
- Baron Nashor: Powerful neutral monster granting team-wide combat buff
- Elemental Drakes: Four dragon types granting permanent stat bonuses
- Elder Dragon: Late-game objective with execute threshold
- Rift Herald: Summonable siege creature