

Loading OpenSourceSports…


Auto-detected content change during sync (commit 06ffb34)
Recorded May 13, 2026
Foundational game-release milestone. Since its release in October 2009, League has been free-to-play and is monetized through purchasable character customization. The 2009 LoL release established the free-to-play (F2P) plus cosmetic-monetization model that became dominant across MOBAs (Dota 2 2013, HotS 2015) and many other competitive genres (Fortnite 2017, Apex Legends 2019, Valorant 2020). LoL's free-to-play decision in 2009 was unconventional at the time — most premium PC games still used a $40-60 box-purchase model — and is widely credited as the first major commercial validation of the F2P model in Western markets. Every modern LoL competitive ecosystem rule (free-to-play access, ranked queue requirements, smurf detection) descends from this 2009 launch model.
Recorded May 10, 2026
Most consequential modern viewership-milestone for League of Legends esports. The 2019 event registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the finals (FunPlus Phoenix vs G2 Esports). The 2019 Worlds viewership made it the largest esports event of the 2010s decade and validated Riot Games' decade-long investment in the World Championship as the centerpiece of LoL's competitive calendar. Subsequent Worlds events (2020 Shanghai bubble, 2021 Reykjavik split, 2022 North America, 2023 Korea, 2024 London) have each built on the 2019 viewership infrastructure (multi-language broadcasts, in-client viewership rewards, partner streaming platforms).
Recorded May 10, 2026
Federation-equivalent governance milestone for League of Legends esports. As of April 2021, Riot Games operates 12 regional leagues internationally, four of which — China, Europe, Korea, and North America — have franchised systems. The franchised-system transition (LCS 2018, LEC 2019, LCK 2021) replaced the previous promotion/relegation model with permanent partner teams paying buy-in fees in exchange for guaranteed league spots. The other 8 regional leagues operate on traditional promotion/relegation systems. Every modern LoL pro-league rule on team revenue sharing, player minimum salaries, broadcast rights, and championship qualification descends from the post-2021 multi-region franchise model.
Recorded May 10, 2026
Data Integrity
May 23, 2026Anti-Doping
May 23, 2026Player Welfare
May 23, 20268. Safety & Integrity
May 23, 2026Penalty Scale
May 23, 2026Behavioral Violations
May 23, 2026Competitive Integrity Violations
May 23, 20267. Violations & Penalties
May 23, 2026League Standings
May 23, 2026Series Scoring
May 23, 2026Surrender
May 23, 2026Chronobreak (Game Remake)
May 23, 2026In-Game Rules
May 23, 2026Match Format
May 23, 2026Champion Select (Draft Phase)
May 23, 20265. Rules of Play
May 23, 2026Player Eligibility
May 23, 2026Officials
May 23, 2026Team Composition
May 23, 20264. Players & Officials
May 23, 2026Key Objectives
May 23, 2026Map Structure
May 23, 2026Network
May 23, 2026Software
May 23, 2026Hardware
May 23, 20262. Equipment & Technical Requirements
May 23, 2026