Section 6: Scoring
Standard Scoring
- The first team to successfully capture the opposing team's flag and return it to their own territory wins the round.
- A single capture ends the round immediately.
Match Formats
- Single round: First capture wins the match.
- Best of 3: First team to win 2 rounds wins the match. Teams switch sides between rounds.
- Best of 5: First team to win 3 rounds wins the match. Used in tournament settings.
- Timed match: Multiple rounds within a fixed time. The team with the most round wins at the end of time wins the match.
Tiebreaker Methods
- Sudden death: One additional round with a reduced time limit (5 minutes). First capture wins.
- Jail count: If time expires with no capture, the team with fewer jailed players wins.
- Flag advancement: The team whose flag carrier advanced furthest into enemy territory (or closest to returning) is awarded the win.
Point-Based Scoring (Tournament Variant)
For organized tournaments or leagues, a point system may be used:
- Flag capture: 5 points
- Jailbreak rescue: 1 point per player freed
- Clean round (no players jailed): 2 bonus points
- The team with the most points across all rounds wins the match.