Section 5: Rules of Play
5.1 Street Format
The Street competition uses a two-phase format combining runs and single best-trick attempts:
- Runs (2 attempts): Each athlete performs two 45-second runs. During a run, the skater chooses their own line through the course, linking tricks on multiple obstacles. Runs are scored on overall impression (0.0–100.0) based on the totality of the performance.
- Best Trick (5 attempts): After all runs, each athlete receives 5 individual trick attempts. The athlete chooses one obstacle and performs a single trick per attempt. Each trick is scored independently (0.0–100.0).
- Final score: The best 4 of 7 scores count. This may be the best run + best 3 tricks, or any combination of 4 highest scores from the 7 total attempts.
- Qualification: A preliminary round reduces the field. The top 8 athletes advance to the final, where scores reset to zero.
5.2 Park Format
- Runs: Each athlete performs 3 runs of 45 seconds each
- Scoring: Only the best single run score counts as the athlete's final score
- Flow and continuity: Judges reward continuous flow through the course. Athletes should use multiple sections of the bowl and link tricks without excessive pushing or stopping.
- Aerial tricks: Height above the coping, rotation complexity, grab variety, and clean landings are critical scoring factors
- Qualification: A preliminary round reduces the field to the top 8 athletes for the final
5.3 Trick Categories
Tricks are categorized by type and contribute to scoring based on their difficulty:
- Flip tricks: Board rotations initiated by the feet (kickflips, heelflips, varial flips, tre flips, hardflips, laser flips, etc.)
- Grinds and slides: Riding along edges with trucks (grinds: 50-50, 5-0, smith, feeble, crooked, overcrook) or the deck (slides: boardslide, lipslide, tailslide, noseslide, bluntslide)
- Aerials and grabs: Getting airborne above coping or off ramps. Grab variations (melon, indy, stalefish, mute, method, madonna) add difficulty and style.
- Transition tricks: Lip tricks performed on the coping of bowls (rock to fakie, rock and roll, disaster, axle stall, blunt to fakie, smith stall)
- Rotations: Body and/or board rotations measured in degrees (180, 360, 540, 720, 900). Combinations with flip tricks increase difficulty exponentially.
5.4 Run Timing and Procedures
- Athletes are called to the start position and given a signal that the course is clear
- The 45-second clock starts when the athlete's skateboard makes contact with the course surface from the starting position
- A horn or buzzer signals the end of the 45-second period
- Any trick initiated before the buzzer is scored, even if it is completed after the buzzer sounds
- Athletes who fall may continue their run within the remaining time
- There is no penalty for falling, but falls impact the overall impression score and reduce time available for additional tricks