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Esports
5 players
indoor
computer, monitor, mouse
10 essential rules
Counter-Strike 2 (CS2) is a tactical first-person shooter developed by Valve Corporation. Two teams of five players compete as Terrorists (T) and Counter-Terrorists (CT) across a series of rounds. CS2 is the successor to Counter-Strike: Global Offensive and features updated graphics, sub-tick net...
Gaming PC meeting tournament specifications (typically high-end CPU and GPU); Monitor: 240Hz or 360Hz refresh rate, 24-25 inch display (tournament standard); Mouse: players bring their own (must be wired or tournament-approved wireless)
Matches are played on maps from the official Active Duty Map Pool, which Valve updates periodically.
Each team has 5 active players and up to 1-2 substitutes (varies by tournament); Common roles: In-Game Leader (IGL), AWPer, Entry Fragger, Support, Lurker; One coach per team; coaches may only communicate during timeouts and halftime (Valve coach bug rule)
Teams alternate banning maps from the Active Duty pool; BO1: Ban-Ban-Ban-Ban-Ban-Ban, remaining map is played; BO3: Ban-Ban-Pick-Pick-Ban-Ban, remaining map is decider
Terrorists: Plant and detonate the bomb, OR eliminate all CTs; Counter-Terrorists: Defuse a planted bomb, eliminate all Ts, OR let the round timer expire; First team to 13 rounds wins the map (MR12)
Aimbot/wallhack: Use of any aim assistance or information-revealing software — permanent ban; Match fixing: Deliberately losing or manipulating outcomes for gambling — permanent ban; Bug exploitation: Intentional use of map exploits or game bugs — round loss, map forfeit, or disqualification
Valve Anti-Cheat (VAC) runs on all competitive systems; Tournament-specific anti-cheat clients may be required (e.g., FACEIT Anti-Cheat); Peripheral device checks: mouse and keyboard firmware verified at LAN events
Mirage: Classic two-bombsite map with mid control focus; Inferno: Tight corridors and iconic banana/arch dynamics; Nuke: Vertically layered map with upper and lower bombsites
Valve Anti-Cheat (VAC) runs on all competitive systems; Tournament-specific anti-cheat clients may be required (e.g., FACEIT Anti-Cheat); Peripheral device checks: mouse and keyboard firmware verified at LAN events
Aimbot/wallhack: Use of any aim assistance or information-revealing software — permanent ban; Match fixing: Deliberately losing or manipulating outcomes for gambling — permanent ban; Bug exploitation: Intentional use of map exploits or game bugs — round loss, map forfeit, or disqualification
Knife round determines side selection
Before a competitive match, both teams rush mid-map armed only with knives to contest side choice. The winning team picks CT or T side. Refusing or running from the knife round is seen as unsportsmanlike. This ritual is observed at LANs, FaceIt hubs, and organized pick-up games and is a defining marker of competitive CS culture.
Sometimes replaced by a coin flip in official tournament brackets, but the knife round remains the norm in grassroots and semi-pro competition.
Say "GG" at match end — never "GG EZ"
Typing 'GG' in all-chat when the match concludes is expected sportsmanship. Typing 'GG EZ' — implying the match was trivially easy — is considered one of the most disrespectful acts in competitive CS. Valve directly acknowledged the community norm by adding a filter in CS:GO that auto-replaces the phrase with a self-deprecating message.
Valve introduced the GG EZ auto-replace filter in 2016, citing community consensus that the phrase was toxic. The filter itself is documentation of the unwritten rule.
Don't break team eco
When a team calls an eco round — saving money to fund a full buy next round — every player is expected to save, even if they personally can afford a rifle. Buying breaks the team's coordinated economy, strands eco teammates in 1v2 situations, and signals poor teamwork. Repeated eco breaks are considered a serious breach of team responsibility at all competitive levels.
Less enforced in uncoordinated casual modes, but becomes a hard social expectation the moment players are communicating on voice.
CT-side last alive: attempt the defuse, don't save
When the bomb is planted and time remains, a CT player — especially the last alive — is expected to fight for the defuse rather than retreating to preserve their weapon. Hiding with a rifle while the bomb ticks down is widely condemned as a betrayal of team play. The expression 'don't be a saver' is a staple of competitive CS communication.
AWP belongs to the designated AWPer
In organized team play, the AWP is understood to be 'owned' by a designated sniper. Other players should not buy the AWP or pick it up from the ground unless the designated player has died or explicitly relinquished it. Hoarding the AWP away from the team's sniper disrupts role structure and is seen as a significant lapse in team discipline.
Most relevant at organized-team and FaceIt level; in solo matchmaking there is no formal designation, but calling for the AWP early in voice chat serves the same function.
Don't abuse voice chat or play audio through mic during rounds
Playing music, blasting sound effects, or spamming the microphone during active rounds is treated as griefing and is among the most cited forms of in-game toxicity in CS competitive culture. Voice chat during rounds is reserved for callouts and coordination; abusing it to annoy, distract, or drown out teammates violates the basic social contract of team play.
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